Last week Disney Interactive gathered a handful of media for a first look at the spankin’ new Epic Mickey: Power of Illusion video game for Nintendo 3DS. We were treated to a presentation by Junction Point’s Warren Spector and DreamRift’s Peter Ong.
Warren took the floor first and detailed his conversation with Peter about the creative process behind the game’s creation. In Warren’s account, Peter approached him and said, “How about we do video game history in wasteland.” To which Warren replied, “Oh my gosh, I’m the guy who makes video games. I created a world called Wasteland for forgotten and rejected Disney history and it never occurred to me to include video game history in Wasteland. Like, duh!”
Spector goes on to give all the credit to the DreamRift guys for coming up with the 16-bit throwback to Sega Genesis Castle of Illusion.
Peter gives us the skinny on the intro to the story. The “Once Upon a Mouse” theme is the intro into the original Castle of Illusion video game. Here we find Mickey in the cartoon world watching TV similar to the original Epic Mickey video game.
Oswald has bad news for Mickey and lets him know that the Castle of Illusion has mysteriously appeared in Wasteland as a forgotten object and within it, Minnie has been sighted!
Mickey then rushes off to Wasteland to save Minnie from the clutches of Mizrabel who has disguised herself as Maleficent. But not before making a quick pit stop at Yensid’s lab where he picks up his fabled brush to use the power of paint and thinner to create and erase things in his environment.
Upon his arrival in Wasteland Mickey meets up with a familiar friend, Oswald, at the gates of the castle.
Within the castle, one of the first characters Mickey meets is Jiminy Cricket. Jiminy quickly jumps in Mickey’s pocket and acts as his guide throughout his quest.
The witch Mizrabel is the same villain Mickey battles in the original Castle of Illusion game. In Epic Mickey: Power of Illusion she is able to take on the shape of many Disney villains but her favorite form is Maleficent.
Mickey travels through many wings and halls within the castle, each of which has its own classic Disney movie theme. The 1st level is themed to Peter Pan.
and another sequence of Alice in Wonderland
As part of the game play, users can use the bottom touch screen of the 3DS to select objects that they can either paint or thin in order to create more on the fly.
Another big feature of the game is the fortress. The fortress is another level of the game where Mickey can rescue characters. When you interact with characters in the fortress you can perform different quests for them and in return they will give you rewards and help you back into your platforming level quest. As you interact with these characters, their once empty rooms will change and evolve into fully filled and recognizable scenes from their Disney Movie. Here is a very small sampling of the multitude of characters you will find within the game…
Ong broke news that the levels on the second part of the game are going to be based on Aladdin.
DreamRift talked Disney Animation into turning over source working file images from the movie to get the graphics as close to the original as possible!
We got a chance to play!
I wish y’all didn’t have to wait until November 18th!
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